The Gates of Ahn'Qiraj
Path: Game Content :: World of Warcraft :: The Gates of Ahn'Qiraj | |||||||
The Gates of Ahn'Qiraj will house two massive. unique dungeons - the Ruins of Ahn'Qiraj. a 20 -man raid dungeon. and the Temple of Ahn'Qiraj. a 40-man raid dungeon. As players delve deeper into the mysteries of Ahn'Qiraj. they will discover revelations of the Silithid infestation and their shadowy masters. the Qiraji. Players will have to complete a world event of massive proportions before they can open the Gates of Ahn'Qiraj on their realm. Patch 1.9 | |||||||
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For the next 10hrs, on through the early morning, those of us sensible enough to recognize the AQ dungeons will be there forever while this world event war will not - raped and pillaged the dunes for sick rewards and unending action vs armies of mobs we'd never seen before ("Roachman" moving at incomparable speeds). It didn't matter that I was moving in quicksand those first few hrs - the world had erupted and we were immersed in something wholly unpredictable and adrenaline inducing. All culminating in a mass NPC march to the walls where enormous Egyptian Dogmen stomped upon 100 of us like campfire tinder.
The scale of patch 1.9 was so beyond epic that an earnest population made it impossible to implement error free. We'd never seen anything like it - and never would again (until the Zombie event, which I thought brilliantly done... save it's anticlimactic, seemingly QQ induced end).
Here's hoping they've worked out the kinks and the tech is there to support more truly visceral world altering events such as the AQ patch. I'm expecting big things for Cataclysm...
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