Zul'Gurub

  Path: Boss Encounters :: Zul'Gurub
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Submitted Comments

Pages: 1
   
Awe... Hakkar was cool, but I wanted to comment on the panther boss. That fight was so suffocating, it was great!
Rafen, on October 7, 2009 06:04:14 Reply
   
ZG had a great feel to it. The opening of Ahn'Qiraj was an awesome event, but AQ20 had nothing on ZG. Bloody sand gets everywhere!
Gruull, on October 11, 2009 12:41:11 Reply
   
Over a thousand years ago the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood-god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.

In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar - reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.

In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods— Bat, Panther, Tiger, Spider, and Snake--but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
Tortus, on October 24, 2009 10:38:14 (edited once) Reply

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