Wailing+CavernsWailing Caverns

  Path: Dungeons :: Kalimdor :: Wailing Caverns
Total ratings: 76
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If I have to run one more toon through this place for the Fang set, I will end up in a mental institution. I have had enough! XD
Cjbeduhn, on October 23, 2009 04:40:06 Reply
Easy to get lost in here, and not in a good way.
Oxygen1234, on October 23, 2009 09:16:59 Reply
I've done this a ton of times and always miss that last Lord of the fang, which means running all over the GD place trying to fine him.
Ugh, but the storyline around it is actually interesting ^-^ it's fun on RPG servers lol
Frost, on October 23, 2009 03:00:09 Reply
Arguably the worst instance in the game. This one is a lvl 20 instance that manages to take an hour to complete at 80 simply because of how large it is and how easy it is to get lost. Stockades may be uninspired, but at least it's over quickly.
Astamon, on October 23, 2009 04:02:48 Reply
Recently, a night elf druid named Naralex discovered a network of underground caverns within the heart of the Barrens. Dubbed the 'Wailing Caverns', these natural caves were filled with steam fissures which produced long, mournful wails as they vented. Naralex believed he could use the caverns' underground springs to restore lushness and fertility to the Barrens - but to do so would require siphoning the energies of the fabled Emerald Dream. Once connected to the Dream however, the druid's vision somehow became a nightmare. Soon the Wailing Caverns began to change - the waters turned foul and the once-docile creatures inside metamorphosed into vicious, deadly predators. It is said that Naralex himself still resides somewhere inside the heart of the labyrinth, trapped beyond the edges of the Emerald Dream. Even his former acolytes have been corrupted by their master's waking nightmare - transformed into the wicked Druids of the Fang.
Tortus, on October 24, 2009 09:42:05 Reply
1) It's a pointless maze that is impossible to navigate without vthe Atlas addon...even then it is hard!
2) the druids can spam their sleep spell with a habit of using it on the tank or healer
3) The final boss is just a giant Murloc...hardley worth it
4) the instance is too complicated for it's level! plenty of PuGs were new to the game and had no idea where to go!

Bart95, on June 25, 2010 06:14:15 Reply

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